We hope everyone is enjoying the latest Arcane Update 3.0! How are you liking The Drifter? Like we do each month, here is a look at when we will be jumping online to play Ranked with you all. Look for our “insom_” usernames.
April Play with Dev Events
Wednesday, April 12 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Thursday, April 20 @ 5 pm Eastern / 2 am Pacific / 10 pm UTC
Wednesday, April 26 @ 6 pm Eastern / 3 pm Pacific / 11 pm UTC
Our monthly livestream on Twitch will be before we are ready to go live with Arcane Update 4.0! Look for more info on that soon. Check out our last stream below:
The city is annotated. There are glyphs on every sidewalk, in every alley, and beneath every overpass—an other-dimensional scrawl visible only to the preternaturally aware.
Look hard enough, and you’ll see the future. The doors of perception are open wide for The Drifter!
The Drifter is a galactic wanderer with the unique ability to see a city that no other Spellcaster can see. These Primal Spells keep you one step ahead of your adversary:
Peer through the Evil Eye to see Embers before they manifest. Or use the Evil Eye to ward off enemy spells.
Draw back the two-handed Galactic Slingshot to charge an explosive microcosmic projectile.
Channel Embers to perform these Gesture Spells:
With a Volley Gesture, call Vermin to harass your foe from beyond the veil. These spectral crows fly up toward the heavens before diving at your opponent’s position.
With a Guard Gesture, surround yourself with a Celestial Shelter. This full-dome shield travels with you and conceals your actions, even as it absorbs damage.
With the new Conjure Gesture, raise a deadly Shatter Mine on an enemy’s pedestals—or right beneath their feet.
Dominate the physical space. Move to position before an Ember exists. Remove your opponent’s Embers at the exact moment of their inception. Herd your opponent across the arena with Shatter Mines, and then pick them apart with Vermin. Deceive them by concealing an Artifact with your Celestial Shelter.
Attune yourself to the cosmos and shrug off this terrestrial plane. But remember, you may well lose a direct battle. Your success hinges on foresight and subterfuge. Keep to the shadows.
New month, new batch of fresh play sessions for you! Here is a look at when you can play Ranked matches with the Dev team this month. We are doing something new too… a Saturday event! Hopefully more of our EU friends can join then.
Jump in Ranked games during the times listed below and look for usernames with the “insom_” prefix. Each session will be about an hour. Turn your mics on and we can chat while we play!
March Play with Dev Events
Friday, March 3 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Saturday, March 11 @ 10 pm Eastern / 7 am Pacific / 3 pm UTC
Thursday, March 16 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Friday, March 24 @ 3 pm Eastern / 12 pm Pacific / 8 pm UTC
Our monthly livestream on Twitch will be Friday, March 31st. Stay tuned for more info on when that will be. We will be previewing all the new content coming in Arcane Update 3.0!
Logging in to your Oculus account, you may notice something new under The Unspoken. What’s this? Achievements? Why are they locked?! Well, let us explain!
Coming on February 28 in Arcane Update 2.0, we’re introducing a brand-new progression system. The system includes ranks and arch-mage titles to reward longevity and skill–can you ascend from Novice to Supreme… and beyond?
We’re also introducing achievements that reward class- and artifact-mastery. There’s an achievement for every class and play style. You’ll work towards class-specific achievements for the Anarchist, Kineticist, and Blackjack–and new classes, on the way very soon!
Why are they showing up and why are they locked? We are turning these on now for testing, so you will see them in the Oculus app, but they will be locked until the new Arcane Update goes live. We will have more information on that update, including all the changes that are coming, soon. Tune in Friday, February 24, on Twitch for an early look.
Don’t forget to join us TODAY at 5pm Eastern / 2pm Pacific / 10pm UTC in Ranked during our weekly Play with Dev event.
A mist swirls across snow-covered city streets. A forgotten channel flows into the south branch of the Chicago River. The prohibition-era mob favored these waters for their grisly and efficient disposal properties: a body dumped here submerges quickly and does not resurface.
The veil is thin in this place. The council approves its concealment and preparation. Introducing the Lockport Bridge Arena!
Icy drawbridges frame two home pedestals, each offering access to pillars with high and low vantage points. Spellcasters are in close proximity as the match begins, able to see each other clearly, all the better to predict their opponent’s next move. The victorious play their opponents like a fiddle–they manipulate expectations with feints.
Feints use the element of surprise to keep rivals on their heels. A hammer echoing in the night need not forge a spear. A summoned Chaos Skull is easily cancelled before it is cast. And a conjured deck of Wildcards moves along with an Arch-Mage, all the better to catch an enemy at a vulnerable moment. Advanced Spellcasters use deceptive movements to trick their opponent into teleporting prematurely, or diverting focus, or casting at an inopportune time. Every Ember is precious; so it is vitally important to maintain razor-sharp perception, in tune with an opponent’s true intentions.
Nothing compromises perception more effectively than the newly sanctioned Dark Tag Artifact! This spellbound spray-paint can, stencils mystic paint traps to obscure an opponent’s vision. A tagged spellcaster is exposed to deadly homing spells, unable to counter or dodge—the Dark Tag stacks well with every offensive spell.
Lockport Bridge is the most dynamic arena in the underground circuit. Freezing winds from across the lake form ice columns in the channel, changing the fundamental topology of this battleground. Pedestals with wide sight lines become sheltered coves, vulnerable from only a few opponent positions.
As the storm intensifies, and after every column is formed, a Summon Orb manifests beneath the bridge. Breaking it unleashes the spirit of a hapless victim, drowned long ago. Impossibly thin ice freezes around his extremities to form the Bridge Wraith—a vengeful grotesque hell-bent on entombing its victim in an icy sheath. If you find yourself rooted, your time on this plane is drawing to a swift and bitter end. Better luck next time.
From across the lake, the wind changes. Electric lights flicker. Spellcasters of a new cloak will soon join the duel.
Until then, remember: fortune favors the shrouded. Remain hidden!