News

Today we’re announcing Song of the Deep – a brand-new Metroidvania-style underwater adventure. In the game, you follow Merryn, a young girl who is trying to find her father – a fisherman lost to the depths. She builds a rickety submarine to search for him beneath the waves.

You can check out the debut trailer for the game here:

You’ll follow Merryn’s submarine on a journey under the sea, exploring an expansive and mysterious world. You’ll discover sunken cities and diabolical puzzles. You’ll upgrade your ship with new abilities powered by a mysterious substance called Tyne. You’ll battle strange creatures who are intent on dragging you further into the depths.

We’ve been secretly working on building this strange and beautiful world and are now excited to share the first glimpse with you!

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We’re also happy to say that the game will be available on PlayStation 4, Xbox One, and PC. No matter which platform you prefer, you’ll be able to purchase the game physically at GameStop stores (you can pre-order it from them now) or you can download it directly from PSN, Xbox Live, or Steam. Song of the Deep launches in Summer 2016 for $14.99.

We’re looking forward to sharing much more from Song of the Deep in the months leading up to launch. In the meantime, you can follow Song of the Deep on Twitter, Like it on Facebook, or discuss in the forums!

Thanks for all of your support of Insomniac and our games!

Ted

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From the desk (he still uses a desk, right?) of Marcus Smith, Creative Director, Sunset Overdrive.

I’m among the millions of people out there who fell in love with Rocket League last year. It’s a game that is easy to grasp, but takes real skill to master. I am no master, but I’m still giddy over the course of an entire match. It’s that kind of big, high-action fun that I relish to counter (and complement!) hours spent in other realistic, gritty, or cerebral gaming experiences. Rocket League is a game high on action and reliant on reflex. It’s all about near-misses and sudden opportunities. In short, Rocket League would naturally fit with the world of Sunset Overdrive. It would be a sport the denizens of Sunset City would eventually create for themselves (if they could only get those damn cars started!).

Therefore, it seemed perfectly fitting when we were approach by the fine people of Psyonix, asking if they could do some Sunset related Garage Items. Since this is Oscar season, I’ll go so far as to say it was an honor even being considered. But seeing what they did with the Overcharge Rocket Boost was especially thrilling. The Overcharge bubbles look and sound great. When the booster is activated, you can hear the firing mechanism from the Ahab gun in Sunset. It’s so good! Hats off to our friends at Psyonix. They did a hell of a job.

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It’s been an exciting year for us at Insomniac. We started 2015 continuing where we left off with Sunset Overdrive and the Dawn of the Rise of the Fallen Machines DLC. We then moved on to something new and exciting in Edge of Nowhere, our Oculus Rift exclusive VR title. We followed that up with showing the world Ratchet & Clank (PS4) gameplay for the first time and more of the movie (including the great celebrity cast). Sprinkle in a few premium mobile titles and our first PC release, Slow Down, Bull (50% of net proceeds going to Starlight Children’s Foundation) and you have a busy year!

As we do each year, the time has come to take a little break and recharge. We will be on holiday as a studio starting today through the New Year. This means you won’t be seeing anything new from us, and responses on social media and support will be slower than normal. We are looking forward to coming back fresh in 2016 with Ratchet & Clank on PS4 AND in theaters in April, Edge of Nowhere hitting the Oculus Rift after the headset releases publicly… and maybe a few other surprises. Thank you for a great year and we will see you all in 2016!

We leave you with our 2015 holiday card based on Edge of Nowhere concept art.

Happy Holidays!

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Hey Outernauts,

It is with sadness that we announce the sunsetting of Outernauts for iOS and Android. What does that mean? Starting today, we have removed all in-app purchases (IAPs) from the game. We have also dramatically increased the amount of free Star Gems in the game, so everyone should have a healthy supply of them. Then, on February 1, 2016 we will officially shut down all servers to the game and remove it from the app stores. At that point you will no longer be able to play Outernauts.

We would like to thank the millions of fans around the world who have played Outernauts since its inception on Facebook back in 2012. We have thoroughly enjoyed seeing your passion for the game as it evolved onto Kongregate, and eventually Apple and Android mobile devices. We especially loved chatting with you in Global, and battling alongside you. It has been an amazing experience getting to know as many of you as we did.

The Outernauts universe has gone through many changes over the years. It has been a labor of love for us. We truly cannot thank our spectacular community of fans enough for helping us evolve both the browser and mobile versions of the game. Unfortunately, the current player count cannot keep up with the ongoing server costs. We hope you understand and it will be very hard to say goodbye. We realize there are still passionate fans playing the game daily who invested a lot into it.

Again, THANK YOU for helping us tame the galaxy. Outernauts HQ, signing off.

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FAQ

Why are you shutting the servers down?
The current player count no longer offsets the server and production costs.

How long do I have to play?
You have until February 1, 2016. At that point the servers will go offline.

Will tournaments and Alliance Challenges continue?
All Outernauts functions (except the IAPs via the Loot Shop) will remain until the servers go offline. This includes weekly tournaments, special tournaments and Alliance Challenges.

Will I be able to play the game if still installed AFTER it is removed from the app stores?
No. Outernauts requires a server connection. Once the game is removed from the stores, the servers and game will no longer function. You can remove the app from your device at that point.

I want a refund!
Outernauts was always free-to-play. We cannot give refunds for IAPs and we are giving those who have made purchases some lead time before the servers go offline. All refund requests must be directed to Apple and Google Play directly.

Hey everyone,

We know Ratchet & Clank, Insomniac, and PlayStation fans have been waiting to get a glimpse of Ratchet & Clank for PlayStation 4. We’re excited to bring you that first look today ahead of its playable debut on the showfloor of E3 next week.

In this trailer, you’ll see a few glimpses of footage from the film, and then your first-ever look at gameplay footage directly from the game coming exclusively to PlayStation 4 in Spring 2016. Check it out:

We knew early on that we didn’t want to just up-res Ratchet & Clank (PS2). We started out thinking of Ratchet & Clank (PS4) as a “re-imagining” of the 2002 original, revised to tie in with the deeper version of Ratchet’s origin story (as seen in the film). We envisioned a curated Ratchet & Clank experience that borrowed from the spirit of the classic PS2 titles while infusing some of the best elements from the Ratchet & Clank Future games.

We ended up with a new game, with elements based on the original—but now with modern controls, several new planets, new and updated gameplay segments, all-new Clank gameplay, all new boss fights, new flight sequences, and more, all constructed to take advantage of the PS4’s graphical prowess. Throw in James Arnold Taylor as Ratchet, and you have a new beginning.

The fresh start means we changed the arsenal up quite a bit as well. As always with Ratchet & Clank games, you battle your enemies with an out-of-this-world arsenal. The majority of Ratchet & Clank (PS4)’s arsenal are weapons that weren’t in the original game. That means both new weapons and fan-favorite tools of destruction from the Ratchet & Clank Future series will fill out Ratchet’s kit. From the brand new Pixelizer (which transforms enemies into explosive 8-bit pixels) to franchise favorites like the dance-party-inducing Groovitron and wise-cracking robotic bodyguard Mr. Zurkon, Ratchet & Clank’s arsenal has never been better.

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When we were asked recently to come up for a special bonus for fans that support Ratchet & Clank (PS4) by pre-ordering it, we went back to the list of our favorite weapons that we hadn’t yet brought to the game. In the end, it was a no-brainer, and I’m ecstatic to say that when you pre-order the game, you’ll get access to one of my all-time favorite weapons from Ratchet & Clank: Going Commando: The Bouncer. The Bouncer launches a bomb that releases a plethora of tiny homing bombs that bounce towards targets. One of the most effective and spectacular Ratchet & Clank weapons ever.

We couldn’t be more excited to debut Ratchet & Clank on PlayStation 4 and the silver screen next Spring. For all the latest updates, stay tuned to our Facebook and Twitter pages.

Help Ratchet and Clank save the galaxy for the first time, again!

If you have questions, we’ll do our best to answer them in the comments below.

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Many of you have played Sunset Overdrive in the months since it launched on Xbox One last holiday. We’re so grateful for all of your support and great feedback on the game.

We ran a trial period a while back and got a great response, so we’re going to do another trial through Xbox Live Xbox’s Trial and Deals with Gold! Running from June 9th through June 15th, Xbox Live gold and silver members can download the full game and play it* for up to three hours.

Additionally, the full game, season pass, and digital deluxe edition will all be 33% off for Gold Members during this period as well.

For best results with the three-hour trial, we recommend waiting for the game to download to 100% before you begin playing. While you can play earlier, you may have to wait for the game to continue installing!. Further, if you do quit the game mid-trial, be sure to actually exit the application (Xbox Home Button -> Menu Button -> Quit Game), to stop the timer! If you leave the game open while switching to another app like Watch TV, the timer may will continue in the background.

We hope that if you haven’t played Sunset Overdrive yet, you’ll take this opportunity to experience the first few hours of the game. And if you have played it, check out the awesome deals on the Season Pass (which includes two new story add-ons: the Mystery of the Moo-oil Rig and the Dawn of the Rise of the Fallen Machines) or tell your friends who haven’t played yet!

Thanks again for all of your support of Sunset Overdrive!

*Chaos Squad (Multiplayer) does require a gold subscription.

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Over the course of the month of May we have released a steady stream of mobile games on iOS. We have compiled information about all three new games into a handy blog post for you to consume. If you haven’t played any of (or all) of these, we encourage you to check them out. We do not take responsibility for any addictions that may occur though.

Bad Dinos ($2.99)

A new kind of tower-defense game that makes the rest feel ancient! Protect the Poundrok family while rescuing its adventurous son from the clutches of a high-flying pterodactyl. Junior Poundrok yearned to fly but not like this. Now his family must pile into its rockin’ Winnecavo to retrieve him while guarding against incoming stampedes of ill-tempered dinosaurs!

Bad Dinos evolved from our games such as Spyro the Dragon, Ratchet & Clank and Sunset Overdrive. It fossilizes traditional tower-defense games by introducing a new gameplay mechanic that lets you pit your enemies against each other. Capture dinosaurs and unleash them to fight in strategic battles while you wreak havoc with upgradeable traps and turrets. Defend against the most feared dinos such as triceratops or the dreaded T-Rex as they traverse dynamically changing maps to destroy your mobile cave home. Bad Dinos also features stylized hand-drawn graphics and Jurassic snark inspired by classic cartoons. There are absolutely ZERO in-app purchases. Pay once and play.

Digit & Dash ($1.99)

Digit & Dash is the tale of a robot and alien duo separated by a mutant hot dog that splits their world apart. (Yes. A mutant hot dog.)

Control both Digit and Dash by jumping, slamming and dashing as they speed through mind-bending, dangerous levels. Use well-timed jumps and slams with Digit or Dash to propel the other higher in the air to avoid bigger obstacles. Activate switches and unlock pickups through skillful timing and fast-twitch responses. Help Digit and Dash topple the massive mutant wiener and reunite! Digit & Dash does not include any in-app purchases.

Fruit Fusion (Free)

Fruit Fusion challenges players with a unique and addictive match-three mechanic that allows you to fling fruit across a volatile reactor core. Unlock delicious upgrades by successfully matching more fruit! See how big you can grow the reactor by chaining massive juicy combos. Fruit Fusion also features a sweet art style with a custom soundtrack done by various employees of Insomniac, including Ted Price.

This game pre-dates Outernauts (our first browser/mobile game). It was always a studio favorite internally, but wasn’t quite right for Facebook at the time. Since releasing Outernauts on iOS and Android, we decided it was time to share our little obsession with the world. Grab it today for FREE!

So there you have it. Check out the newest members of the Insomniac family. Stay tuned on Twitter or Facebook for updates on when some of these might be coming to Android as well. If you haven’t already, check out our first mobile game, Outernauts, on iOS and Android for FREE.

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Hi Moonlighters!

Moonlighting will be shaking up its format and we are giving you the 411 before it actually happens.  While we truly enjoy our immediate interactions with everyone during our bi-weekly live exchanges,  it also limits when we can respond and when you can ask a question.  To ensure your questions are being answered even when you can’t join us, we’ve decided to have the comments section open at all times!  WHAT?  Yes – you can ask us (Kerri and I) a question at any time, 3:00 in the afternoon or 3:00 in the morning, and we will get back to you as soon as we can.  We will still be covering topics that pertain to recruiting, HR, culture and all things that fall in those categories here at Insomniac Games.  As before – we still won’t be covering the topics that are on our company’s other blogs or community pages. (To do that – just head on over to the Community forum or Twitter or Facebook and ask away – it’s that easy! )  But this does open the door for you to ask a question at ANY TIME!  Very exciting if I do say so myself.

We will still have a live “blog-cast” once a month with a topic that is timely, or perhaps is a question that seems to be asked a bunch of times on the threads, or a special guest speaker.  We will keep the time and date of that chat the same- the first WED of the month, at 1:30 PT / 4:30 ET.  That way if you want to really have a conversation – we can do it then.  If you just want to ask a question and get an answer in a day or two (please be patient as we do have plenty on our plate) you’ll have that option as well.  Our goal is to be as open and accessible as possible.

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Looking forward to your questions and our next live chat on June 3rd. 

See you then!

Kerri & Angela

 

 

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What is Slow Down, Bull?

It’s an action collecting game where you try to collect as many decorations as you can and complete each level before time expires.

But, that’s not easy – is it?

No, not really. You play a bull and the more you steer him – the higher his stress becomes.  If his stress gets too high, he’ll rage out and destroy the decorations he’s collected. And, of course, as you go through the game there will be more and more obstacles that are trying to stress you out, as well.

Cool. What are the controls.

Hold left click to steer one way. Hold right click to steer the other way. That’s it! Easy to pick-up and play – tough to master!

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What platform is it coming to?

It can be purchased through Steam, but is playable on Windows, Mac, and Linux/SteamOS.

How much will it cost?

$5.99 US.  But, also know that 50% of the net proceeds will go towards the Starlight Children’s Foundation!

What is the Starlight Children’s Foundation?

It’s an organization that we’ve had the pleasure of working with for quite some time now. They focus on improving the life and health of kids and families around the world. And that’s something that’s really important to us. If you’d like more information, please feel free to visit their website.

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When does it come out?

April 20th, 2015 – so very soon! Or a long time ago in case you are reading this on October 3rd, 2037. But, you can pre-order it here!

Does it have Steam Achievements?

That it does!

What about Steam Trading Cards?

That is also a thing it has. With pretty art from the game!

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Can I see footage of it?

Yup! We actually live-streamed a lot of the game’s development on Twitch. Please know that all of this is old and the game is sufficiently complete now. However, it’s fun to watch and you could even learn something! We’ll have a full trailer soon.

Can I use a Gamepad?

Yes, you can play with an Xbox controller or mouse/keyboard.

How did this game come about?

For that, I direct you to this link.  It details the history and purpose behind the project.

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Will it come to other platforms?

We have no plans for that, at the moment. However, who knows what could happen in the future.

Why a purple bull?

A purple dragon was taken.

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On behalf of everyone at Insomniac Games, I’m proud to announce that we are about to release our first PC game via Steam.  It’s called Slow Down, Bull, and it will arrive to Steam on Monday, April 20.

Slow Down, Bull is all about heart. Its hero, Esteban, is an overachieving bull who just wants to make beautiful art. The more you steer Esteban, the higher his stress elevates. Collect as many decorations as you can and complete each level before time expires, but be careful not to trigger an Esteban rampage, lest he destroy the decorations he’s trying to gather. Slow Down, Bull features beautiful hand-drawn art, stylized characters, unique gameplay, and of course, humor.  At its core, Slow Down, Bull is an action-collecting game with a beautiful school craft art-style. We think you’ll enjoy exploring the five worlds while meeting new critter friends and avoiding Annette the Bullcatcher.

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Slow Down, Bull also marks the continuation and deepening of our partnership with Starlight Children’s Foundation, an organization that partners with experts to improve the life and health of kids and families around the world. Insomniac has partnered significantly with Starlight over the years on initiatives like placing Starlight Fun Center Mobile Entertainment units at children’s hospitals throughout the country.

sl_logoStarlight Children’s Foundation will receive 50% of the net proceeds received by Insomniac Games from Slow Down, Bull — no less than 30% of the purchase price. The game will be available for $5.99 US (and various equivalent prices on Steam storefronts in other countries).

So WHY Slow Down, Bull? The game truly began as an experiment. Designer Lisa Brown had a passion to try new things – things that were outside the boundaries of what we normally create at Insomniac.  She proved that she was able to create unique and unexpected gameplay mechanics with her own scripting.  Sometimes these things didn’t end up fitting the console game we were working on, but they were still cool and exciting.  So we thought, “Hey, what if Lisa was able to just go crazy and make a game all on her own?  Is that even possible?”  It sounded like a great experiment and it was a chance for us to rethink what kind of games we make and how we make them.  It was also a means of examining ways that we can keep getting more efficient as a company.

I asked Lisa for a list of five ideas for games she might like to make herself.  She made a list, and from that list we zeroed in on one in particular that she was most excited about.  It was a different kind of gameplay mechanic, one that asked the question: “What if pressing a button made the action *stop* rather than making it go?”  She drew a bull as a character and allowed you to stop it from running by pressing a button.  But if you held the button too long the bull would get enraged and trample everyone in sight.  It was simple, unique and fun.  That first prototype had taken a single day.  The full game ended up being a much longer adventure and the team grew to be five people at its peak.

Lisa and the team added many characters, new gameplay mechanics, a story, music, and an addictive set of levels.  The original question was, “Can one person make a game by themselves”?  In the end it seemed the answer was that it takes a team of people in order to create the kind of experience we wanted to deliver.  But the experiment did help us to try new approaches to rapid prototyping and to devise new tactics for creating novel game mechanics.  We’re very proud of the game and very happy that it is benefitting a great cause: Starlight Children’s Foundation.   We’re always going to keep experimenting and looking for new ways to create different experiences for the player and to find ways to keep rejuvenating ourselves creatively.

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We documented much of the development process on Twitch.tv, with many fans contributing to the game’s development (you can see the archived streams here).

We’ll be talking more about the game in the next couple of weeks leading to its release. You can follow Slow Down, Bull on Twitter here, and like it on Facebook here.  You can also Add the game to your Steam Wishlist now here.

If you run a website, a YouTube channel, or live-stream, and are interested in covering Slow Down, Bull, please shoot us an e-mail at press@insomniacgames.com.

Thanks for growing along with us the last 21 years. We’ll look forward to hearing what you think of Slow Down, Bull, and are especially excited to be supporting Starlight Children’s Foundation once again.

— Brian Hastings, Chief Creative Officer