Tag Archives: Moonlighting

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Hi Everyone,

As you know from last month’s Moonlighting with Insomniac, this year we’re focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, Insomniac’s very own Gameplay Programmer, Brandi Wilcox.

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Brandi Wilcox, Gameplay Programmer

Brandi graduated from Smith College with a BA in Physics and received a MFA from USC Interactive Media Division (now the Interactive Media and Games Division). While attending USC, Brandi was a design scripter intern for Ratchet and Clank: A Crack in Time at the Burbank studio.  She later joined Insomniac’s team permanently as a scripter at the North Carolina studio.  A few years later Brandi transitioned into being a gameplay programmer and that is the role she currently holds here at Insomniac. Just a few months ago, Brandi celebrated her fifth year anniversary here at Insomniac Games… she’s had quite a journey!

On another note, this month’s Moonlighting will be pushed back a week.  Angela and I are attending the Great Places to Work Conference the first week of April, so we’ll be unable to host Moonlighting at our regular time.  Please join Angela and I, along with our guest Brandi, on Wednesday, April, 13th at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 4/13/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

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It’s that time again, when Kerri and I hop on and answer any questions that you may have about Insomniac Games, general games industry questions, or if you just want to give us a shout out about something- we’d love to hear it. As always – it’s the first WED of the month, so for December, it’s tomorrow, December 2, 2015. We will be on at 130 pm pt/430 pm et, and we are looking forward to chatting with you. It’s the year end edition, so bring some great questions!

See you then!
Angela and Kerri

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Hello Everyone!
Thanks for taking the time to check out what is happening on Moonlighting this month! We are going to be chatting with Cameron Christian – one of our Lead Designers here at Insomniac! We will be discussing how Cam got into games, what a designer does here, what he enjoys most about design, and a little about his love of hip-hop. As always we will be hosting on Wed, Nov 4th at 130 pt/430 et. We look forward to hearing from you and getting to share a bit about Design in the process!

Looking forward to hearing from you on the 4th!
Until then

Kerri and Angela

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Hi Everyone –
Thanks for checking out our Moonlighting blog! We are moving our monthly chat to Thursday, OCT 8th, at 1:30 PM PT/4:30 PM ET this month.  You ask why?  Both of Kerri and I are out of the office traveling – Kerri for internal training purposes, and I’ll be attending a Career Fair for Interns.  Same time, same space – just one day later. Hope you understand, and  we will be sharing some insights on what we were doing, as it’s important stuff!  Who doesn’t love training and talking with potential interns?  Actually these  two topics are what Kerri and I hope to cover in this edition of Moonlighting, along with any other questions that are raised! Remember – this is your open forum to ask us all about Insomniac Games, our culture, our studios, and much more.

Looking forward to chatting with you!

Thanks for being flexible!
Until then –
Kerri and Angela

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Hi Everyone –

Wednesday, August 12th at 1:30PM PT / 4:30PM ET, for our monthly Moonlighting session, we will be chatting with our rep from Starlight (www.starlight.org) Kyra Tyson about all the cool things that they as a charity do, and how Insomniac is involved with them.  We’ll talk about Play in May, and the other drives that we do, and how you can be involved in the process. Should be a great time!

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Thanks – Angela and Kerri

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Hi Moonlighters!

Moonlighting will be shaking up its format and we are giving you the 411 before it actually happens.  While we truly enjoy our immediate interactions with everyone during our bi-weekly live exchanges,  it also limits when we can respond and when you can ask a question.  To ensure your questions are being answered even when you can’t join us, we’ve decided to have the comments section open at all times!  WHAT?  Yes – you can ask us (Kerri and I) a question at any time, 3:00 in the afternoon or 3:00 in the morning, and we will get back to you as soon as we can.  We will still be covering topics that pertain to recruiting, HR, culture and all things that fall in those categories here at Insomniac Games.  As before – we still won’t be covering the topics that are on our company’s other blogs or community pages. (To do that – just head on over to the Community forum or Twitter or Facebook and ask away – it’s that easy! )  But this does open the door for you to ask a question at ANY TIME!  Very exciting if I do say so myself.

We will still have a live “blog-cast” once a month with a topic that is timely, or perhaps is a question that seems to be asked a bunch of times on the threads, or a special guest speaker.  We will keep the time and date of that chat the same- the first WED of the month, at 1:30 PT / 4:30 ET.  That way if you want to really have a conversation – we can do it then.  If you just want to ask a question and get an answer in a day or two (please be patient as we do have plenty on our plate) you’ll have that option as well.  Our goal is to be as open and accessible as possible.

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Looking forward to your questions and our next live chat on June 3rd. 

See you then!

Kerri & Angela

 

 

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Join us this week, May 6th for a chat with Bobby Coddington – our Animation Director! We’ll be on line as always at 1:30 pt/4:30 et to take your questions and hopefully share a bit of knowledge. We will open the discussion early – on TUES- so that you can post a question without needing to be online at those times exactly. We look forward to hearing from you.

Now a bit about Bobby. He has over 16 years in game animation, doing character moves and story cinematics. He has also spent 10 years teaching at Otis College of Art, which is here in Los Angeles. He is the author of Introduction to Animation for Games for Gnomon school (DVD). Bobby in his years in the games industry has worked on various titles ranging from: EA Sports Knock-out Kings, Mercs, Medal Of Honor, Army of Two, and Sunset Overdrive. Bobby got his feet wet in animation by studying animation (2d and 3d) at the Academy of Art in San Francisco. That and he’s one of the nicest people you will meet in the industry! We look forward to welcoming him!

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And just our usual reminder – this is not to be a space to ask about our projects or specific games. To do that – just head on over to the Community forum or ask via Twitter or Facebook and ask away – its that easy!

Looking forward to chatting on Wed! See you then!
Angela and Kerri

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Hey Everyone!

Thanks for taking the time to visit us again at Moonlighting with Insomniac! We’ll be online to chat on Wednesday, April 22nd from 1:30-2:30 PM PT / 4:30-5:30 PM ET. This edition is all about QA.  Angela is out of the office (bummer, right??) so Joe Schopper – our Lead Quality Assurance Tester will be gracing us with his presence and helping me to answer your QA Questions!

Please feel free to add your questions now, as the comments section is open!

And now, for your reading pleasure – here’s a quick bio on Joe:

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Joe Schopper, QA Lead

“Hi, my name’s Joe Schopper. I started in QA at THQ and was a full time tester there, then took some time off to go to school in North Carolina. I eventually came back to California and got a job as a contract tester at Insomniac Games. I started on Ratchet & Clank Tools of Destruction and have been happy here ever since. I moved up the ranks in QA from contract tester to full time tester, senior tester, and lead tester. I’ve been the campaign lead on Resistance 3, Fuse, Sunset Overdrive, and currently the new Ratchet & Clank game for PS4. I also once worked as a deckhand on a fishing boat and convinced a kid to eat an eye from a yellowfin tuna.

-Joe”

As always   – this is NOT to be mistaken as a space to ask about our projects or specific games. To do that – just head on over to the Community forum or ask via Twitter or Facebook and ask away – its that easy!

Talk soon!

~Kerri

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Hey Everyone!

Thanks for taking the time to visit us again at Moonlighting with Insomniac! We’ll be online to chat on Wednesday, April 8th from 1:30-2:30 PM PT / 4:30-5:30 PM ET. This edition is all about Programming.  Adam Noonchester – one of our Gameplay programmers will be joining us.  Adam joined Insomniac in 2008, from an unusual space… I’ll let him tell you about his interesting background.  He’s a wealth of knowledge, so this is an opportunity not to be missed!

We wanted to create our post a little earlier than normal this time around to give you an opportunity to visit us at your own pace and ask your questions.  So…. here’s your chance! Please feel free to add your questions now, as the discussion is open!

As you wait for the updated info – feel free to ask your programming, HR, Insomniac related questions below.  We’ll see you on April 8th to answer them!

As always   – this is NOT to be mistaken as a space to ask about our projects or specific games. To do that – just head on over to the Community forum or ask via Twitter or Facebook and ask away – its that easy!

Talk soon!

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Hey Everyone!

Thanks for taking the time to join us again at Moonlighting with Insomniac. As always, we’ll be online to chat on Wednesday, March 25th from 1:30-2:30 PM PT / 4:30-5:30 PM ET. This week is all about Game Design!

For this edition of Moonlighting we are welcoming our guest – Mike Birkhead!  Mike is a Designer in our Burbank Studio and has graciously volunteered to be our subject matter expert for our design discussion this week!

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Mike Birkhead, Designer

A bit of info on Mike.  He’s been in the industry since 2004, having started at Jailed Games, working on a DMX the Rapper game!  He began as a tools programmer and decided that designers where having way more fun, and made the switch.  Mike is all about solving the puzzle- something that designers get to do all day long!  Mike has been at Insomniac for almost 3 years, and when asked what he’s most proud of on Sunset Overdrive, he says “the progression/badge system”.. Nice work my friend!

So – have you ever wondered how game difficulty is tested and balanced? What keeps players coming back to a game? Why character classes are used?   Or how to solve bottle necking issues?  We can help answer your Game Design questions on Wednesday with Mike!  Just post your questions in the comments box below and we’ll start answering them in the order in which they were posted.

Have questions about HR, the games industry in general or Insomniac’s studio culture? Great! We’ll take those too!  We will also find out what FLARK is… courtesy of Mike.

As always   – this is NOT to be mistaken as a space to ask about our projects or specific games. To do that – just head on over to the Community forum or ask via Twitter or Facebook and ask away – its that easy!

Talk soon!