Ratchet & Clank Early Screening – North Carolina


We are truly humbled and honored by the outpouring of love and support we have received from Ratchet & Clank for PlayStation 4 this week. We are excited for our friends in Europe to start jumping in the game next week (April 20th in EU, April 22nd in UK)! But as we have said, this is just the beginning. On April 29th, the first ever Ratchet & Clank movie will hit theaters! This is an amazing moment for us, to see our beloved duo hitting the big screen, and we wanted to share it with you!

On April 28th at 7:00pm Eastern time, we will be at Silverspot Cinema in Chapel Hill, NC (near our Durham Studio) for an early screening of Ratchet & Clank (2D). We will be there early showing off the game and talking to fans, as well as, sticking around after the movie for Q&A, autograph signings, and maybe even a few giveaways.

If you would like to join us, you can purchase tickets to the show here (seating is limited by the theater capacity): Buy Tickets

We hope to see you there! If you can’t make it, we hope you can at least experience the movie at your local theater of choice.


  • I bought tickets, excited to be there!

  • Neeko

    I bought a ticket just now! I only found out today you guys were based in NC. (I should pay more attention) I hope to get an autograph if ya’ll are willing. The new game is just so fun! I’m already on my 3rd play through.=^-^=

  • Umutt

    Good Evening,

    This is an open letter I’m sending as a longtime fan of the Ratchet and Clank franchise. For background, I’ve played and completed almost every game since R&C’s inception, with the notable exception of Full Frontal Assault, Into the Nexus, and your most recent entry on the PS4. Additionally, I would admit I’m vaguely aware of the full extent economics behind producing and releasing a “Ratchet and Clank” movie, although I believe it is in the range of $20-30 million before marketing, I may be overestimating. I’m taking the time to write this comment/analysis of the film, because I, like many of the 60,000 people in the gaming audience, believe in the sheer potential of a Ratchet and Clank movie.

    From an art and animation perspective, the Ratchet and Clank movie is gorgeously animated and rendered. Most of the character designs both new and old, are tremendously appealing. The layouts feel straight from a comic book, I could go on and on from that perspective positively.

    From a story perspective, however, to put it bluntly this was a 2 star, rough draft version (probably the 2nd or 3rd version of the film in boards), period, and completely unacceptable. Simply put, the weak story in the games was stronger than this movie. Reasons? I can point to poor sequence design and organization, key character decisions felt flat, and so on, but I will focus on the most important one: there was a lack of an understanding of the core ideas of the film,

    The core of this movie was hinting toward (would’ve been better if emphasized): “Famous deeds aren’t as heroic as noble ones.” I personally believe it is an extremely strong core for a Ratchet and Clank movie, firstly, because it is applicable and appropriate to an audience of all ages, secondly, it’s an idea which fits within the existing framework of the characters and universe, and lastly, when you get beyond all of the gimmicks of the film, it creates a discussion toward deeds in our lives which obtain more attention, but weren’t meaningful or significant. And from there, a self reflection of the actions we’ve made that haven’t received attention, but were extremely meaningful and formative. Additionally, as a subpoint, we have the idea that anyone’s actions can be meaningful, and that people who aren’t famous can be as or more effective than people who are.

    I don’t think this is well reflected upon in the opening sequences of the film very well, and it certainly isn’t communicated in the entire film very well at all, despite the action of all of the scenes being clearly communicated. I could do an in-depth analysis of every sequence in the movie, but for purposes of length, I’m going to focus only on the first sequence of the Movie.

    (Minor Spoilers below)

    The opening sequence with Chairman Drek focuses upon his deplanitization device and explaining it to the audeince, his ousting of an annoying henchman, and introducing a secondary villain to the audience. The action is very clear, he’s communicating his device to the audience, humorously demonstrating the extent of his cruelty, and introducing a side character that will be relevant later. That said, the action does not lend itself to the potential strong core of this movie.

    Here’s a potential solution that I’ve cooked up, which maintains 80% of the existing sequence intact. One of the plot points from the original 2002 game, which was eliminated from the finished feature, was that the original Blarghian planet was over-polluted, and that Drek’s formation of a new planet would guarantee the safety and happiness of his species(although we know he’s corrupt).

    Re-staging the sequence around Drek’s belief that HIS plan would lead to both the desired outcome, but also HIS desired outcome, focuses the sequence around that original core: “Famous Deeds aren’t as heroic as noble ones.”

    So now Drek is arguing his point, he’s on a roll, both getting the emotional aspect of the character across, and the details the audience needs to know, and suddenly….One of his cronies phone rings loudly, loosing his complete train of thought. The purpose of this beat, while humorous, also could be staged to ring true to the core movie ideas. THIS minion, as insignificant as he seemingly is, could be the difference between the success of someone like Drek or his failure.

    In response, Drek brings out his big guns, the mega robot side villian, who handles the henchman in one significant gesture, who then should be properly and sincerely rewarded for his clear display of power by Drek.

    Drek offers one more round of “Anybody Else”, but the focus is not about the Henchman’s texting in this shot, Drek says with his action, but not in direct words: “You are all nothing to me, and nothing you are capable of will ever impede my progress.” He turns on the deplanetizer and the sequence ends.

    The changes I’m suggesting for this sequence (Similar ones should’ve been applied to almost all of them) are not extremely original on my part, it’s just part of evaluating your movie with a critical eye and tightening the obvious mistakes. Considering how strong the art direction, layout design, animation quality, and lighting for a movie on this budget, it’s a shame that all of that hard work goes to waste because of poor story planning.

    The 60,000 fans who love your work the most are the ones who will first read the reviews and decide whether to buy or not opening weekend, which often decides future success of a given IP. Some works deserve the score, clearly such as this one, others do not. I was someone who believed The Order 1866 was deeply engaging and exiting, and deserves a sequel. In fact, nothing would make me happier come E3 time than to hear The Order 1887 being announced. But I can’t complain, because I wasn’t one of the 500,000 who bought the game opening weekend, and I waited until the game dropped in price and Sony likely moved onto other things.

    I bought two tickets $16.00 to go and see the Ratchet and Clank movie, the day before it came out, purely based on the hopes this movie would be good, and Sony would consider turning its other properties into quality animated features (notably Sly Cooper). In short, I thought it was poor quality, and I don’t want Sony to preform another quick and cheap movie treatment on Sly Cooper.

    But hey, why am I complaining about Sony, they discontinued the Vita on us early adopters, they are forcing us to upgrade to PS4.5 and marketing PSVR at $500 with no AAA games, and they delayed UC4 indefinitely. It’s the reward for being an avid fan.