Insomniac Wins Another Great Place to Work Award
A note from Carrie, Insomniac’s Chief People Officer.
Little did I know when I came to Insomniac Games 11 years ago that I was joining such an incredible company. Sure, I was amazed by Ted on my first meeting (just like everyone) but I really had no idea in September of 2003 how truly special Insomniac was, is, and will always be. What I instantly realized was that from day one, Ted, Al and Brian created a studio with a culture of inclusion, creativity, collaboration and FUN. I don’t think this was done with much thought toward “what is our culture” but is rather a reflection of these amazing individuals and their passion for making games. As we’ve grown and the industry has evolved, we’ve never deviated from the most important aspect of who we are – Insomniacs! To know us is to know that our heart and soul is a tremendously talented and vocal team that creates amazing games for our fans. I’d be bold-faced lying if I didn’t say that we have our challenges and that some problems are easier to fix than others. We still have a long way to go but, no matter what needs to be addressed, the foundation of our studio is solid and if you ask anyone here, they’ll tell you that we’re part of a unique place that cannot be duplicated.
Being recognized on Fortune’s 2014 Best Small & Medium Workplaces list marks our 15th award in nine years and, yes, I’m bragging right now. How many companies, especially in our industry, can wear that badge? Even more important, these awards are the direct result of survey feedback received anonymously from Insomniacs. There is no buying your way onto a list like this and if we weren’t doing an amazing job focusing on our employees we wouldn’t be recognized year after year. Here’s a little-known fact, the only two years we didn’t make the list is because we chose not to apply so we could just focus on the feedback we’d received and wanted to address employee concerns. Hindsight being what it is, I realize we short changed everyone by not applying and not soliciting feedback because everyone here takes great pride in this accomplishment. Even during times where we’ve had our biggest growing pains – new tech, new IP, new publishing relationships, new consoles — I’ve wondered if we’re really doing all we can to create a culture that can withstand and evolve change. But our employees have said that we’re doing almost everything right and when we’re not, we admit it!
Insomniac Games turned 20 earlier this year and I can honestly tell you that I hope I’m here when we celebrate our 40th!