Moonlighting

moonlighting_logo_blue

Hi Everyone-

Eureka! Well- maybe it’s better to say we think we have it. In looking at ways to be more current, interactive, and be able to share more with fans of Moonlighting, we are trying something new in 2017. As mentioned in the September post – we felt we needed to step back and re-evaluate and come up with something better. What we have come up with – we hope- is as exciting for you as it is for us. Each month, Kerri and I will answer two questions (one from the CA studio, and one from the NC studio), submitted from you, by getting in front of the camera and sharing- yikes! We’re looking at this as a video FAQ and fireside chat merged together. Our hope is that by putting a face and voice to the answer, along with antidotal insight, this will help bring our studio, culture and knowledge to life for you. This will be a work in progress – so we ask your patience with us – but the one thing you can do right away is submit a question you’d like answered. These questions should still focus around recruitment and HR – as that is our forte. But ask away – and let’s see where this takes us! We will post the short videos (hoping for 2-4 min segments) on our Moonlighting page, and comments/questions will still be open as they are currently.

We look forward to hearing from you, and to launching this new phase of Moonlighting in January, 2017.

Have a great holiday season – and see you in the New Year!

Kerri and Angela

moonlighting_logo_blue

Hi Everyone –
To keep everyone current, and to make sure that we are providing a forum for people to get great info, to share ideas and to have a little insight into what Insomniac Games is all about, we are still working on making Moonlighting a better resource for you. I’ll be honest- I’m not 100% sure what that looks like yet, but we are planning to re-launch of Moonlighting with more info, more sharing and a more interactive way for us to communicate with you. As mentioned in the previous post, we’d love to hear your feedback on this – so if you have a suggestion – share away. We think the best ideas can come from anywhere!

Keep checking this page throughout 2016 for more info and we’ll see you in 2017. As always – you can always reach us at hrinfo@insomniacgames.com  as well.

Thanks – Angela and Kerri

moonlighting_logo_blue

Hi Everyone –

What’s summer without a summer break?  That’s exactly what Kerri and I are doing.  We are taking a break, to regroup, and think about awesome topics and line up a few guests for Moonlighting heading into the fall. Our goal from the start has been to make Moonlighting an interactive space for the exchange and sharing of knowledge but we’ll be honest, we have not seen the level of volume or interaction that we had hoped for.  So if you love Moonlighting, this is your chance to send us suggestions or an ideas so that we can improve our conversation.  We’d love feedback!.  While Moonlighting is taking a summer break, we’re still here to answer any questions that cannot wait- feel free to leave them here or email us at hrinfo@insomniacgames.com and we will get back to you.  We’ll keep you posted on our return.

Want to step inside Insomniac for a behind the scenes look and interviews with our incredible team? Check out our profile on the MUSE

We look forward to chatting with you soon!

Angela and Kerri

moonlighting_logo_blue

Hi Everyone –

Thanks for checking out our Moonlighting blog! We are moving our monthly chat to WED, July 13, at 1:30 PM PT/4:30 PM ET this month. You ask why? Both of Kerri and I are out of the office. Same time, same space – just one week later. Hope you understand, and we will be sharing some insights on WED the 13th, about Insomniac.   Remember – this is your open forum to ask us all about Insomniac Games, our culture, our studios, and much more. Thanks much for being flexible and patient!

Angela and Kerri

moonlighting_logo_blue

Hi Everyone,

As many of you already know, Moonlighting with Insomniac is focusing on diversity and women in the game development industry this year.  That theme continues this month with our guest speaker, Emily Saliba from Girls Who Code.

EmilyPic

Emily Saliba, Girls Who Code

Emily is recent graduate of Columbia College Chicago and was the first woman to receive a BS in Game Programming.  She started working with New York based non-profit, Girls Who Code, to ensure the gender gap in tech closes.  Girls Who Code runs a summer program for seven weeks, and hundreds of clubs, that teaches high school girls the fundamentals of computer science. Emily taught at the General Electric site in Chicago and is now the site lead for the Los Angeles Summer Immersion Programs.  Emily is an aspiring technical artist and current student at Rigging Dojo and aims to inspire women to enter the video game industry.

If you’d like to learn more about Girls Who Code, please join our discussion by posting comments or questions below.  You can also visit their website http://girlswhocode.com/.

The comments section is now open for this edition.  We’ll be answering questions and joining you live on Wednesday, June 1st from 1:30 – 2:30 PM Pacific / 4:30 – 5:50 PM Eastern.

Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

moonlighting_logo_blue

Hi Everyone,

As you may or may not know, this year Moonlighting with Insomniac is focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, Insomniac’s very own Animator, Lindsay Thompson.

LTpic

Lindsay Thompson, Animator

Lindsay attended Otis College of Art and Design with the initial intention of joining the Fashion Design Program, but in a snap decision changed her major to Digital Media at the last minute.  There she discovered an unknown interest and talent for character animation.  Upon graduating with a BA, she was hired at Rhythm and Hues in Los Angeles to work on Alvin and the Chipmunks and The Incredible Hulk.  For the next 6-7 years she traveled the world, working on films at Weta Digital in New Zealand, Animal Logic in Australia, ILM, Disney, and Sony.   Lindsay has played video games casually her whole life, but remembered playing Ratchet and Clank: Tools of Destruction and noting how appealing and polished the animation was and always tucked Insomniac away in her brain as a place she’d like to work someday.  When she saw the opportunity to apply, she jumped on it!  She’s coming up on three years at Insomniac and feels so fortunate to be a part of the newly released Ratchet and Clank for PS4!

Please join Angela and I, along with our guest Lindsay, on Wednesday, May, 4th at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 5/4/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

moonlighting_logo_blue

Hi Everyone,

As you know from last month’s Moonlighting with Insomniac, this year we’re focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, Insomniac’s very own Gameplay Programmer, Brandi Wilcox.

brandiw

Brandi Wilcox, Gameplay Programmer

Brandi graduated from Smith College with a BA in Physics and received a MFA from USC Interactive Media Division (now the Interactive Media and Games Division). While attending USC, Brandi was a design scripter intern for Ratchet and Clank: A Crack in Time at the Burbank studio.  She later joined Insomniac’s team permanently as a scripter at the North Carolina studio.  A few years later Brandi transitioned into being a gameplay programmer and that is the role she currently holds here at Insomniac. Just a few months ago, Brandi celebrated her fifth year anniversary here at Insomniac Games… she’s had quite a journey!

On another note, this month’s Moonlighting will be pushed back a week.  Angela and I are attending the Great Places to Work Conference the first week of April, so we’ll be unable to host Moonlighting at our regular time.  Please join Angela and I, along with our guest Brandi, on Wednesday, April, 13th at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 4/13/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

moonlighting_logo_blue

Hi Everyone,

As you know from last month’s Moonlighting with Insomniac, this year we’re focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, Insomniac’s very own Lead Artist, Sing Ji.

singj

Sing Ji, Lead Artist

Here’s a quick bio from Sing:

“My name is Sing Ji and  I am a lead artist at Insomniac Games. I have been working in the game industry for the last 8 years.  I started working as a concept artist at Disney R+D in Glendale right out of Art Center College of Design.  After Disney, I  worked at a casual games company called Big Fish Games as a lead artist. I’ve been at Insomniac Games for 5 years, and for about a year I have been working on one of Insomniac’s latest title, Song of the Deep.  I work with environment, character, and FX artists to shape the look and feel of the game.  I’m looking forward to chatting with you, and answering all your questions on WED!” 

Please join Angela and I, along with our guest Sing, on Wednesday, March 2nd at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 2/3/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

moonlighting_logo_blue

Hi Everyone,

As you know from last month’s Moonlighting with Insomniac, this year we’re focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, WIGI Engineer, Sharan Volin.

Sharan has been programming games for the past decade. After an 8-year web development career, she went back to school for a second Bachelors in Computer Science (Games) at USC. With her Actionscript background, she worked on many web and Facebook games, including Shrek the Third for Activision and National Geographic: Dogtown and Mavis Beacon games for Collision Studios.  In 2013 she started at Electronic Arts in Los Angeles (Danger Close) to do UI Programming in Scaleform for Medal of Honor: Warfighter and Army of Two: The Devil’s Cartel. She’s been focused on UI programming ever since.

After a short stint on a music-based virtual world game, she moved to San Diego to work on the Landmark/Everquest Next team at Sony Online Entertainment. Her most recent project was an unannounced console title for Blind Squirrel Games.

Sharan is also currently going for her third Master’s degree. Through the USC Distance Education Network, she’ll soon have an M.S. in Computer Science.

Please join Angela and I, along with our guest Sharan, on Wednesday, February 3rd at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 2/3/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

moonlighting_logo_blue

Hi Everyone,

Happy New Year!!

With the New Year comes a new direction for our interactive blog, Moonlighting with Insomniac, that we are pretty excited about!   2016 will be all about bringing more focus to diversity in the game development industry.  While Moonlighting with Insomniac was developed to give you face time with our recruitment team and ALL of our developers, we are choosing to highlight female developers at Insomniac and have them provide us with their viewpoints/advice on careers in the industry and their particular discipline.

Happy-New-Year-Wallpaper-Wishes

We hope that by featuring the awesome, talented women in our studio we can inspire other women developers both working and aspiring to work in the industry.  This is an open forum where you can come speak freely on the topic.  We’ll be advertising our blogs via Twitter and LinkedIn so if its something you’re passionate about as well – please help us spread the word by sharing, re-tweeting and re-posting.

Our first guest this year is Nina Fricker, Insomniac’s very own Animation Lead.  Nina has been working in the game industry for over 15 years, 8 of those at Insomniac. Up until two years ago her primary roles had been providing rigging and scripting support as a Character TD. Now she is leading the animation department in the North Carolina studio.

ninaf

Nina Fricker, Animation Lead

As always – Moonlighting is the first WEDNESDAY of the month. January’s will fall on the 6th at 130 pm PT / 430 pm ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 1/6/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject.

Talk to you next year!

-Kerri & Angela