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This episode of Moonlighting tackles the question of education vs talent – which is more important.

View ALL current Job Openings here!

Subscribe to Insomniac HR on YouTube
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Moonlighting with Insomniac is the twice-a-month show where we answer YOUR questions about recruitment and HR at Insomniac Games. We’d love to hear your questions. Leave a comment below!

We hope everyone is enjoying the latest Arcane Update 3.0! How are you liking The Drifter? Like we do each month, here is a look at when we will be jumping online to play Ranked with you all. Look for our “insom_” usernames.

April Play with Dev Events

Wednesday, April 12 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Thursday, April 20 @ 5 pm Eastern / 2 am Pacific / 10 pm UTC
Wednesday, April 26 @ 6 pm Eastern / 3 pm Pacific / 11 pm UTC

Livestream

Our monthly livestream on Twitch will be before we are ready to go live with Arcane Update 4.0! Look for more info on that soon. Check out our last stream below:

Greetings Spellcaster,

The city is annotated. There are glyphs on every sidewalk, in every alley, and beneath every overpass—an other-dimensional scrawl visible only to the preternaturally aware.

Look hard enough, and you’ll see the future. The doors of perception are open wide for The Drifter!

The Drifter is a galactic wanderer with the unique ability to see a city that no other Spellcaster can see. These Primal Spells keep you one step ahead of your adversary:

  • Peer through the Evil Eye to see Embers before they manifest. Or use the Evil Eye to ward off enemy spells.
  • Draw back the two-handed Galactic Slingshot to charge an explosive microcosmic projectile.

Channel Embers to perform these Gesture Spells:

  • With a Volley Gesture, call Vermin to harass your foe from beyond the veil. These spectral crows fly up toward the heavens before diving at your opponent’s position.
  • With a Guard Gesture, surround yourself with a Celestial Shelter. This full-dome shield travels with you and conceals your actions, even as it absorbs damage.
  • With the new Conjure Gesture, raise a deadly Shatter Mine on an enemy’s pedestals—or right beneath their feet.

Dominate the physical space. Move to position before an Ember exists. Remove your opponent’s Embers at the exact moment of their inception. Herd your opponent across the arena with Shatter Mines, and then pick them apart with Vermin. Deceive them by concealing an Artifact with your Celestial Shelter.

Attune yourself to the cosmos and shrug off this terrestrial plane. But remember, you may well lose a direct battle. Your success hinges on foresight and subterfuge. Keep to the shadows.

Ever Watching,

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New Content

  • The Drifter Class: A galactic wanderer has pierced the veil and is now selectable for battle. The Drifter wields a cosmic Slingshot and uses powerful foresight to stay one step ahead of adversaries!
  • The Burner: Call an unlisted number to summon a demonic ally. Long distance charges may apply.
  • Celestial Mirror: Teleport up to your bedroom, then customize your appearance with new Cloaks, Auras, and Hands.

New Features

  • Primal Shields 2.0: Defend with style! Primal Shields reward skillful defense; reflect enemy projectiles back at the opponent by blocking with the center of the shield.
  • Class Training: Learn the secret arts! Classes now include training sequences, accessible through the class orbs in the Curio Cabinet.
  • Astral Learning: Glean valuable tricks while you wait! Target orbs drop gameplay tips in the Astral Plane.

Tuning and Fixes

Arenas

  • Elmhurst Ave: Adjusted the round 1 layout; the fire escape pillar rises at the start of the match rather than during round 2.
  • Astor Garden: Improved post escalation performance on low settings.
  • Lockport Bridge: Improved post escalation performance on low settings.

Anarchist

  • Pyrotechnics: Adjusted fireworks behavior; multiple firework volleys leave the same safe pillar.
  • Pyrotechnics: Increased the cast time to fall in line with the cast time of other volley spells.

Kineticist

  • Telekinesis: Normalized the large objects spawn rate across all maps.
  • Telekinesis: Reduced the number of large objects that spawn if there is only one Kineticist in the match.

Blackjack

  • Disc of Blades: Adjusted the disc to persist after colliding with Telekinetic objects.
  • Wild Card: Increased the cast time to fall in line with the cast time of other volley spells.

Artifacts

  • Infernal Contract: Reduced the health penalty for signing the contract.

General

  • Progression: Reduced the amount of experience required for leveling.
  • Post-Match: Updated the post-match UI with various quality of life improvements.
  • Embers: Lowered the spawn time for Embers in round 3.
  • Friends Match: Selecting Random Arena will now change to a new random arena when you Rematch.

This episode we talk briefly about how Insomniac approaches international applicants.

View ALL current Job Openings here!

Subscribe to Insomniac HR on YouTube
Follow @InsomniacHR on Twitter
Follow Insomniac Games on LinkedIn

Moonlighting with Insomniac is the twice-a-month show where we answer YOUR questions about recruitment and HR at Insomniac Games. We’d love to hear your questions. Leave a comment below!

Find out how to apply, What kinds of roles are available and What the interview process at Insomniac is like.

View ALL current Job Openings here!

Subscribe to Insomniac HR on YouTube
Follow @InsomniacHR on Twitter
Follow Insomniac Games on LinkedIn

Moonlighting with Insomniac is the twice-a-month show where we answer YOUR questions about recruitment and HR at Insomniac Games. We’d love to hear your questions. Leave a comment below!

New month, new batch of fresh play sessions for you! Here is a look at when you can play Ranked matches with the Dev team this month. We are doing something new too… a Saturday event! Hopefully more of our EU friends can join then.

Jump in Ranked games during the times listed below and look for usernames with the “insom_” prefix. Each session will be about an hour. Turn your mics on and we can chat while we play!

March Play with Dev Events

Friday, March 3 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Saturday, March 11 @ 10 pm Eastern / 7 am Pacific / 3 pm UTC
Thursday, March 16 @ 4 pm Eastern / 1 pm Pacific / 9 pm UTC
Friday, March 24 @ 3 pm Eastern / 12 pm Pacific / 8 pm UTC

Livestream

Our monthly livestream on Twitch will be Friday, March 31st. Stay tuned for more info on when that will be. We will be previewing all the new content coming in Arcane Update 3.0!

Don’t forget to download the latest Arcane Update 2.0! Here is a look at what is included in that.

New Content

  • Infernal Contract Artifact: Sign away your life blood to receive a surge of Embers!

New Features

  • Leveling and Class Titles: Show your mastery of classes and artifacts; earn new titles as you ascend.
  • Achievements: Share your in-game accomplishments with Oculus achievements!
  • Damage Direction Indicator: Added directional damage feedback.
  • Targeting: Added target selection feedback for the Aerogramme, Wildcard & Chaos Skull spells.

Tuning and Fixes

Arenas

  • Astor Garden: Increased the size and durability of the wooden trellises.
  • Astor Garden: Summoning the Garden Devourer now destroys the wooden trellis.
  • Lockport Bridge: Disabled teleporting as soon as ice appears on the pillar where the Bridge Wraith attacks.

Anarchist

  • Chaos Skull: Wandering skulls now bounce off non-destructible environment features.
  • Pyrotechnics: Increased the rocket’s travel speed.

Artifacts

  • Spear Forge: Addressed an issue with the spear dealing damage after a successful dodge.
  • Spear Forge: Removed damage reduction when the spear passes through Primal Shields or the Spectral Cloak.
  • Cthulhu’s Grasp: Increased the Artifact’s damage and lifespan.
  • Clockwork Imp: Increased the Imp’s speed when reacting, grabbing, and flying to shards.

General

  • Matchmaking: Increased matchmaking tolerance for skill discrepancies.
  • Menus: Adjusted all menus to use a “point at” interaction instead of a “look at” interaction.
  • Leaderboard: Added rank degradation after a week of inactivity for scores greater than 600.