BLOGCAST

Ratchet & Clank opens nationwide in theatres on April 29th, but many theatres have special screenings on April 28th at 7pm.

Our local theatre in Burbank, the AMC Burbank 16 at the Burbank Town Center has both a 3D and 2D screening at 7pm. Some Insomniacs and special guests will be stopping by the theatre to say hi to fans at the 7pm screenings, so if you’re looking for a spot to see it in LA, look no further!

We hope to see you there tomorrow night!

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Hi Everyone,

As you may or may not know, this year Moonlighting with Insomniac is focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, Insomniac’s very own Animator, Lindsay Thompson.

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Lindsay Thompson, Animator

Lindsay attended Otis College of Art and Design with the initial intention of joining the Fashion Design Program, but in a snap decision changed her major to Digital Media at the last minute.  There she discovered an unknown interest and talent for character animation.  Upon graduating with a BA, she was hired at Rhythm and Hues in Los Angeles to work on Alvin and the Chipmunks and The Incredible Hulk.  For the next 6-7 years she traveled the world, working on films at Weta Digital in New Zealand, Animal Logic in Australia, ILM, Disney, and Sony.   Lindsay has played video games casually her whole life, but remembered playing Ratchet and Clank: Tools of Destruction and noting how appealing and polished the animation was and always tucked Insomniac away in her brain as a place she’d like to work someday.  When she saw the opportunity to apply, she jumped on it!  She’s coming up on three years at Insomniac and feels so fortunate to be a part of the newly released Ratchet and Clank for PS4!

Please join Angela and I, along with our guest Lindsay, on Wednesday, May, 4th at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 5/4/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

Launching one game in a year can be a complex, exciting, and occasionally nerve-wracking endeavor. Developing five games simultaneously for 2016 launches on console, PC and VR might sound as crazy as it sometimes feels, but that’s just what we’re doing here at Insomniac. And we’re loving it.

To share (almost) everything we have going on inside the studio, we decided to host our first-ever Insomniac Games media event, spanning two days late last week for journalists and YouTube/Twitch streamers. This is one of the reasons why we love being an independent developer – not only can we make the kind of games we love playing, but we can share them with you in our own special way.

Of course, that meant our publishing partners had to agree to support each other, which is not always that common. Oculus, GameStop and PlayStation could not have been more gracious though. That spirit of collaboration is one of the many things we appreciate about each partner.

Now, onto the games! First, we revealed two new VR franchises, both for Oculus Rift. Here’s a bit more info, but be sure to check out their respective game pages on our website:

Feral Rites: Avenge the death of your father by fighting your way through missions and quests in this VR adventure-brawler. Set on a mystical island, explore unique areas of the island from jungles to temples, while mastering new abilities including the power to transform into a feral beast. Below is the reveal trailer, and our first screenshots from the game, which will appear on the Oculus Store in Fall 2016. Feral Rites will be playable at E3 this year.

The Unspoken: An Oculus Touch‐enabled VR action game that pulls players into a hidden world of spellcasting and magician’s duels. Manipulate the environment around you with the powerful arcane forces that flow through your fingertips, summon ghastly monstrosities with your bare hands, and rise up through the ranks of an urban magic fight club in supernatural PVP combat. Check out the reveal trailer below, and our first screenshots from the game, which will release in November 2016. Attending media got to go hands-on with The Unspoken, so look for their impressions online. The Unspoken will also be playable at E3.

Of course, we’re in the thick of development for our original VR franchise, Edge of Nowhere. We allowed direct feed capture of gameplay we originally showed at GDC, while some folks got to play the first several minutes of the game. Look for those videos online, and check our social media feed for links to footage from other outlets. You can check out some recent screenshots below.

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As part of our VR-related announcements, we shared that Edge of Nowhere will be available in the Oculus Store on Monday, June 6. Price details to come soon.

While VR is an important focus at Insomniac, we’re very proud of our unique partnership with GameStop and Song of the Deep. The game is about how far a young girl will go to find her missing father in the depths of a vast ocean. Song of the Deep is a Metroidvania-style 2D adventure game. We announced at our media event that it will land exclusively on GameStop shelves Tuesday, July 12, along with Xbox Live, PlayStation Store and Steam.

We allowed direct feed capture from a GDC build of the game, so be on the lookout for those videos. In addition, we revealed a new Song of the Deep story trailer, which you can watch here:

We’re encouraged by all the positive feedback on the game’s art style, story and soundtrack. Furthermore, a novelization that Chief Creative Officer Brian Hastings has written will appear in Barnes & Noble stores soon.

Last but certainly not least, we gave everyone a chance to play and stream Ratchet & Clank, which launched earlier in the week exclusively on PS4. We’ve been thrilled with the response so far, from both reviewers and fans. It’s heartening to see how much love exists for our favorite intergalactic heroes. We’re equally excited about an entirely new generation of fans who will be introduced to the franchise when the film launches in theaters beginning on April 29. YOU have the power to make the film No. 1 on opening weekend, so we hope you fill those theaters!

So that’s a look at what we’re up to inside the ball of energy that is Insomniac. We’re looking forward to hearing what you think about everything you’ve seen here. Feel free to share a comment below, or follow us on our social media channels and interact with us there. As always, we appreciate your ongoing support and passion not just for our games, but for this amazing craft in general.

Ted

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We are truly humbled and honored by the outpouring of love and support we have received from Ratchet & Clank for PlayStation 4 this week. We are excited for our friends in Europe to start jumping in the game next week (April 20th in EU, April 22nd in UK)! But as we have said, this is just the beginning. On April 29th, the first ever Ratchet & Clank movie will hit theaters! This is an amazing moment for us, to see our beloved duo hitting the big screen, and we wanted to share it with you!

On April 28th at 7:00pm Eastern time, we will be at Silverspot Cinema in Chapel Hill, NC (near our Durham Studio) for an early screening of Ratchet & Clank (2D). We will be there early showing off the game and talking to fans, as well as, sticking around after the movie for Q&A, autograph signings, and maybe even a few giveaways.

If you would like to join us, you can purchase tickets to the show here (seating is limited by the theater capacity): Buy Tickets

We hope to see you there! If you can’t make it, we hope you can at least experience the movie at your local theater of choice.

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We are excited to announce the Official Ratchet & Clank Collection from iam8bit. All items will go on sale Thursday, April 7 at 10AM PDT through the iam8bit Store. Screen prints are limited to 350 so act now if you want one of those!

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Limited Edition 6-Color Screenprint

Original art by Mark Englert
Limited to only 350 copies
36 x 12 inches
$50

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Vinyl Soundtrack

Soundtrack to the PS4 game composed by Michael Bross
Original art by Mark Englert
180-gram Translucent Orange Vinyl
$25

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Collectible Pin Series

Art by Tony Mora (Insomniac Games Artist)
Hard Enamel Pin
$10 each

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Groovitron Oven Mitt

Design based off of the awesome Groovitron glove weapon
Heat resistant up to 400 degrees Fahrenheit
$20

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Captain Qwark Shirt

Dress like your favorite hero!
$23

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With Ratchet & Clank hitting the PlayStation 4 next month all across the globe, we wanted to give everyone some more information about pre-ordering. As we have announced, the Bouncer weapon is only available via pre-order at participating retailers. Once you get the pre-order bonus, you will download and unlock it in the game. The Bouncer will then be available at the first vendor after the intro portion of the game (for 100 bolts!).

Here is a list of all the current places you can pre-order and receive the Bouncer*.

North America (April 12th)
PlayStation Store**, Amazon, Target, Best Buy, GameStop, Wal-Mart

France (April 15th)
PlayStation Store, Micromania, Fnac, Auchan, Cdiscount, Amazon

Italy (April 20th)
PlayStation Store Exclusive

Germany (April 20th)
PlayStation Store, Amazon, MM / Saturn, Redcoon, Digitec, Libro, Gamestop, Playcom, Flashpoint, Vitrex, WOG

Spain (April 20th)
PlayStation Store, GAME

Australia (April 20th)
PlayStation Store, EB Games

New Zealand (April 20th)
PlayStation Store, Mighty Ape, EB Games, JB HiFi

Netherlands (April 20th)
PlayStation Store, Nedgame, Bol.com, Wehkamp, Coolblue, VSN, Bart Smit, Intertoys, Media Merkt, Micromedia, Redcoon

Belgium (April 20th)
PlayStation Store, Game Mania, BEM’s, CLD

Austria (April 20th)
PlayStation Store, GameStop, Media Markt, Saturn

Switzerland (April 20th)
PlayStation Store, Amazon, GameStop, Media Markt, World of Games

Ireland (April 22nd)
PlayStation Store, Smyths

UK (April 22nd)
PlayStation Store, GAME, Amazon, ShopTo, Zavvi, Grainger Games, Tesco

*Dates are subject to change and additional retailers may have the ability to offer it. Always check with your local retailer.

**NA PS Store pre-orders also get a Ratchet & Clank PS4 theme (note, there will be a new theme replacing the current pre-order theme, which is similar to the one we’re giving away for free)

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That wonderful time of year where we let those trophy hunters among you know what you’ll be searching for in advance.

As always, we don’t reveal hidden trophies – and ask you keep those spoilers to yourself!

PLATINUM (1):

The Hero of Heroes
Collect every trophy in Ratchet & Clank

GOLD (2):

Super Trader
Complete Every Holocard set

HIDDEN TROPHY

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SILVER (14):

Challenging
Complete the Game on Challenge Mode

Ultimate Explorer
Collect every gold bolt.

Full Gun Rack
Acquire every weapon in the game

Master of War
Upgrade every weapon to maximum level

These Go to Eleven
Unlock every modification for every weapon

Mr. Fancypants
Upgrade Ratchet’s health to maximum level

Techhead
Acquire every gadget

Abby Normal
Collect every Telepathopus brain

Go Speed Ratchet, Go!
Win the Gold Cup on both Rilgar and Kalebo

Safecracker
Complete every Trespasser puzzle without using Autohack

Maximizing Potential
Upgrade one weapon to maximum level.

Faster Than a Speeding Ameoboid
Complete the hoverboard Gold Cup on Riglar in under 1:35

Kalebo Thunder
Complete the hoverboard Gold Cup on Kalebo in under 2:05

Kerwan Gladiator
Complete the Fitness Course on Kerwan in under 70 seconds

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BRONZE (30):

Death by Disco
Use the Groovitron on every type of enemy

Trader in Training
Complete your first holocard set

Modder
Complete your first raritanium mod

Cha-Ching
Reach the maximum bolt multiplier in challenge mode

Trade-up
Trade in a set of duplicate holocards for a new one

25 Hidden Bronze Trophies (and nope, they aren’t all story related!)

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Hi Everyone,

As you know from last month’s Moonlighting with Insomniac, this year we’re focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, Insomniac’s very own Gameplay Programmer, Brandi Wilcox.

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Brandi Wilcox, Gameplay Programmer

Brandi graduated from Smith College with a BA in Physics and received a MFA from USC Interactive Media Division (now the Interactive Media and Games Division). While attending USC, Brandi was a design scripter intern for Ratchet and Clank: A Crack in Time at the Burbank studio.  She later joined Insomniac’s team permanently as a scripter at the North Carolina studio.  A few years later Brandi transitioned into being a gameplay programmer and that is the role she currently holds here at Insomniac. Just a few months ago, Brandi celebrated her fifth year anniversary here at Insomniac Games… she’s had quite a journey!

On another note, this month’s Moonlighting will be pushed back a week.  Angela and I are attending the Great Places to Work Conference the first week of April, so we’ll be unable to host Moonlighting at our regular time.  Please join Angela and I, along with our guest Brandi, on Wednesday, April, 13th at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 4/13/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela

Recently, a lot of people got their hands on Ratchet & Clank (PS4); both at Insomniac and as we traveled abroad across Europe. It was gratifying to finally see people play the game in person and to see such positive coverage come out of it. We have selected a few of our favorite previews for you to check out below, and we’re excited to see more come in over the next few days. We have also added some brand-new gameplay videos and screenshots. Let us know what you think in the comments.

Ratchet & Clank hits the PS4 on April 12th in the US, and April 20th in most EU regions. It will be followed up by the film hitting theaters on April 29th! Be sure to pre-order now for exclusive access to the Bouncer! Available at participating retailers and digitally on the PlayStation Store.

Previews

Game Informer: What’s Old Is New Again: Our Early Thoughts On The Reboot
“The new-age Ratchet & Clank works because it’s doing what a good reboot does – retaining what veterans love while showing the new crowd why it was beloved in the first place.”

The Verge: Ratchet & Clank on PS4 might be the best-looking game I’ve ever played
“It’s basically a new Ratchet & Clank game, just one that goes over the same basic story as the original. And it might be the prettiest game I’ve ever played.”

IGN: RATCHET & CLANK PS4 HANDS-ON: LIVING THE PIXAR DREAM
“…what I played of this reimagined origin story blends together the right mix of jaw-dropping technology, witty humor, and explosive set pieces.”

GameSpot Livestream (Starts around 6 mins)

Polygon

Kinda Funny Games

PlayStation Access

Game Reactor
“From what we’ve been playing, it will be a rounded and fully fledged R&C, with modern mechanics and graphics, all packaged up with all the charisma and appeal you’d expect from a game in 2016.”

More Gameplay Videos

New Screenshots

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Hi Everyone,

As you know from last month’s Moonlighting with Insomniac, this year we’re focusing on diversity and women in the game development industry.  That theme continues this month with our guest speaker, Insomniac’s very own Lead Artist, Sing Ji.

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Sing Ji, Lead Artist

Here’s a quick bio from Sing:

“My name is Sing Ji and  I am a lead artist at Insomniac Games. I have been working in the game industry for the last 8 years.  I started working as a concept artist at Disney R+D in Glendale right out of Art Center College of Design.  After Disney, I  worked at a casual games company called Big Fish Games as a lead artist. I’ve been at Insomniac Games for 5 years, and for about a year I have been working on one of Insomniac’s latest title, Song of the Deep.  I work with environment, character, and FX artists to shape the look and feel of the game.  I’m looking forward to chatting with you, and answering all your questions on WED!” 

Please join Angela and I, along with our guest Sing, on Wednesday, March 2nd at 1:30 PM PT / 4:30 PM ET.

The comments section is open now for your questions so feel free to post away and we’ll answer you when we log in on 2/3/16.  Please remember, we want to encourage open communication and informative discussions but we also need to be respectful around the subject. What subject are we being respectful of?  Not sure that this is needed – but maybe I’m missing something.

Looking forward to talking with you soon!

-Kerri & Angela