Hello Everyone!
Thanks for taking the time to check out what is happening on Moonlighting this month! We are going to be chatting with Cameron Christian – one of our Lead Designers here at Insomniac! We will be discussing how Cam got into games, what a designer does here, what he enjoys most about design, and a little about his love of hip-hop. As always we will be hosting on Wed, Nov 4th at 130 pt/430 et. We look forward to hearing from you and getting to share a bit about Design in the process!

Looking forward to hearing from you on the 4th!
Until then

Kerri and Angela


Hi Everyone –
Thanks for checking out our Moonlighting blog! We are moving our monthly chat to Thursday, OCT 8th, at 1:30 PM PT/4:30 PM ET this month.  You ask why?  Both of Kerri and I are out of the office traveling – Kerri for internal training purposes, and I’ll be attending a Career Fair for Interns.  Same time, same space – just one day later. Hope you understand, and  we will be sharing some insights on what we were doing, as it’s important stuff!  Who doesn’t love training and talking with potential interns?  Actually these  two topics are what Kerri and I hope to cover in this edition of Moonlighting, along with any other questions that are raised! Remember – this is your open forum to ask us all about Insomniac Games, our culture, our studios, and much more.

Looking forward to chatting with you!

Thanks for being flexible!
Until then –
Kerri and Angela

Not too long ago we introduced Special Tournaments (each Wednesday and Saturday). They are like regular tournaments, but… special. These happen at random and we cannot predict the exact tournament that will be active each week. Because of this, there is an issue with the error message you receive if you don’t meet the requirements. It is generic. We know that. We are looking into fixing it, but in the meantime, here is a guide to help you figure out what may be giving the error.

Tournament Info:

  • Beasts must be level 25
  • Beasts have to be the proper Rarity (and Type if applicable) as specified by the tournament type.
  • Only valid beasts will populate your spaceship for tournament registration
  • Just because you can enter the registration team selection doesn’t mean you satisfy the tournament conditions. For example, if you have one Snow beast and the tournament is for Snow beasts only you can still enter the team selection even though you don’t have enough beasts to complete registration.

Tournament Types & Conditions:

  • Team Size Restriction
    • Players can only register a team at the specified team size for the challenge. However, you may be able to get to your spaceship although you don’t have enough to actually complete registration.
  • Element Restriction
    • Players can only register a team of beasts from the specified Element types. You can still access the tournament spaceship if you have one beasts of the proper element but you cannot complete registration unless you have enough beasts to satisfy the team size defined for the tournament.
  • Starter Beasts Only
    • Starter beasts are the 6 beasts you can choose when starting a new game. These beasts are Chamopee, Pumaflar, Equifoal, Chimzee, Rokling, and Patchoo. You can still access the tournament spaceship if you have at least one starter beast but you cannot complete registration unless you have enough starter beasts to satisfy the team size defined for the tournament.
    • You do not need to have one of each starter beasts you can have all of the same kind if desired. For example, you can have 3 Chimzees and 3 Pumaflars.

We can also do any combination of those tournament types, for example a 3 vs 3 using Flame beasts only. It’s important that your team meets all requirements for rarity, team size, and element(s).

Thanks for playing! As always, if you run into an issue, please submit a ticket from in-game (under the Settings/Gear Icon and Email Support).


We recently received a Facebook post showing off an awesome looking, fan-made Insomniac history book. We were blown away by it, and wanted to learn more about the book, its creator and his reasons for making it. We also wanted to see more images of what it looks like inside and out. We tracked down Jesus Valdivia of Spain and asked him about his creation.

First, a little backstory. Jesus writes:

This book started as a project at college. Despite studying English and German Translation and Interpreting, we have a subject (Book Graphic Design and Layout) where the final exam is a book that we have to build ourselves from scratch. In fact, before deciding to turn it into a complete book, my idea was to design a small brochure about Insomniac Games. I was going to give a little information about the history, games and studio, but then I started to write like there was no tomorrow and totally changed my mind. I had so much to write and say about Insomniac and even more about the games. My teacher gave me the green light. I remember his words, “This is big. It is a risky choice because of the time. You just don’t have to write it; you have to edit the text, correct your mistakes AND make a design. Then check that everything is correct and have it printed.” I just wanted to make it real. The idea of making a book about Insomniac Games that I someday could show to the people at the studio was motivation enough.

How did you compiled this?

In order to make this project I had to know how to use word processing programs such as Microsoft Word and we were asked to know their more advancing editing features. Once I had the text written and proofread, it was Adobe InDesign’s turn. I had never used it before, but I did use Photoshop since I was a kid and they are similar. Photoshop and InDesign have been my main tools. However, I also used Illustrator, Vector Magic and Snagit to make screenshots of the layouts and transfer them from one program to another. It was crazy. It was all about the timeline; we had less than five months to finish our projects. That is not a lot when you have to design every single page and adapt the text length, choose the right images and even design the small Easter eggs that appear over the 80 pages of the book.

Was it printed and bound by you?

We had that option, but you need a professional level printer and some printing/bounding skills, as well as time. We could also work with a printer and have it finished at a printing house, which is what I did. The final result looks pretty cool. The quality of the paper and the finish are great. The printing house glued it too. Next time I will probably have it bound rather than glued, it just feels more professional.


How much of this work is your work and how much is taken from other sources?

This is an interesting point. I cannot give you a clear percentage. The book is divided into three chapters: ‘History of Insomniac Games’, ‘Games’ and ‘The Studio’. We do not have much information about Insomniac in Spanish so I thought that making this book was the best gift to the Spanish-speaking community. Most of the information I used in the making of the book is reliable information (taken from the official Insomniac site, Moonlighting with Insomniac and Baker’s Dozen blogs, PlayStation,, etc.) translated into Spanish and rewritten so as the style is always the same. I call it the ‘Insomniac Style’. Casual, close to the reader, sometimes irreverent, festive and full of humour. Rewriting the translations was such a hard job but it turned out totally worth it. And the puns… ah the puns! Also I looked up some info in Spanish (reviews, posts, my own game boxes…) just to make sure that what I was writing made sense and was accurate.
Regarding the images and photos used, I have a list of sources in the bibliography.

Did you do any of the art?

I made some of the artwork. For example, the time machine (second chapter) that allows you to travel through the history of Insomniac and the games. I also vectorized many silhouettes (I love working with them, it is totally my style) and then designed new artwork like the Captain America / Superman Insomniac logo. I even vectorized North Carolina and Burbank’s building skyline for the last page! The design of the cover and back of the book was also an idea of mine, again with silhouettes.

How long did this take you?

5-6 months. At this point I think that you can figure the amount of work behind this project. Also I had to deal with the other subjects. German is challenging!


For a deeper look at Jesus’ project, check out the full gallery of pics here:

We love fan art, writings, images, cosplay and anything else Insomniac (or our games) may have inspired. Please don’t stop sending them to our Twitter and/or Facebook page, and swing by our Community forum for a chat!

book4 book5


Hi Moonlighters!

The month we’re heading back to the open forum structure this month to allow you to make the decisions on what we talk about!  You can also make sure your questions are being answered even when you can’t join us because we’ve decided to leave the comments section open at all times!  WHAT?  Yes – you can ask us (Angela and I) a question at any time your heart desires and we will get back to you as soon as we can.  We will still be covering topics that pertain to recruiting, HR, culture and all things that fall in those categories here at Insomniac Games.


Keep in mind – we still won’t be covering the topics that are on our company’s other blogs or community pages. (To do that – just head on over to the Community forum or Twitter or Facebook and ask away – it’s that easy! )  But this does open the door for you to ask a question at ANY TIME!  Very exciting if I do say so myself.

Our next live Blog Cast will be September 2nd (the first WED of the month) at 1:30 PT / 4:30 ET.


Talk soon!

Kerri & Angela



Hi Everyone –

Wednesday, August 12th at 1:30PM PT / 4:30PM ET, for our monthly Moonlighting session, we will be chatting with our rep from Starlight ( Kyra Tyson about all the cool things that they as a charity do, and how Insomniac is involved with them.  We’ll talk about Play in May, and the other drives that we do, and how you can be involved in the process. Should be a great time!


Thanks – Angela and Kerri


Hi Moonlighters!

Our Monthly Blogcast will be live on Wednesday, July 1st from   1:30 PT / 4:30 ET.  We are hosting a chat about lighting this month! And of course will take other HR questions as well if you have them.



There will be more details about our guest coming shortly but until then the question forum is open so go ahead and ask away and we’ll chat with you soon!

Looking forward to your questions and our next live chat on July 1st!

Kerri & Angela


Hey everyone,

We know Ratchet & Clank, Insomniac, and PlayStation fans have been waiting to get a glimpse of Ratchet & Clank for PlayStation 4. We’re excited to bring you that first look today ahead of its playable debut on the showfloor of E3 next week.

In this trailer, you’ll see a few glimpses of footage from the film, and then your first-ever look at gameplay footage directly from the game coming exclusively to PlayStation 4 in Spring 2016. Check it out:

We knew early on that we didn’t want to just up-res Ratchet & Clank (PS2). We started out thinking of Ratchet & Clank (PS4) as a “re-imagining” of the 2002 original, revised to tie in with the deeper version of Ratchet’s origin story (as seen in the film). We envisioned a curated Ratchet & Clank experience that borrowed from the spirit of the classic PS2 titles while infusing some of the best elements from the Ratchet & Clank Future games.

We ended up with a new game, with elements based on the original—but now with modern controls, several new planets, new and updated gameplay segments, all-new Clank gameplay, all new boss fights, new flight sequences, and more, all constructed to take advantage of the PS4’s graphical prowess. Throw in James Arnold Taylor as Ratchet, and you have a new beginning.

The fresh start means we changed the arsenal up quite a bit as well. As always with Ratchet & Clank games, you battle your enemies with an out-of-this-world arsenal. The majority of Ratchet & Clank (PS4)’s arsenal are weapons that weren’t in the original game. That means both new weapons and fan-favorite tools of destruction from the Ratchet & Clank Future series will fill out Ratchet’s kit. From the brand new Pixelizer (which transforms enemies into explosive 8-bit pixels) to franchise favorites like the dance-party-inducing Groovitron and wise-cracking robotic bodyguard Mr. Zurkon, Ratchet & Clank’s arsenal has never been better.


When we were asked recently to come up for a special bonus for fans that support Ratchet & Clank (PS4) by pre-ordering it, we went back to the list of our favorite weapons that we hadn’t yet brought to the game. In the end, it was a no-brainer, and I’m ecstatic to say that when you pre-order the game, you’ll get access to one of my all-time favorite weapons from Ratchet & Clank: Going Commando: The Bouncer. The Bouncer launches a bomb that releases a plethora of tiny homing bombs that bounce towards targets. One of the most effective and spectacular Ratchet & Clank weapons ever.

We couldn’t be more excited to debut Ratchet & Clank on PlayStation 4 and the silver screen next Spring. For all the latest updates, stay tuned to our Facebook and Twitter pages.

Help Ratchet and Clank save the galaxy for the first time, again!

If you have questions, we’ll do our best to answer them in the comments below.


Many of you have played Sunset Overdrive in the months since it launched on Xbox One last holiday. We’re so grateful for all of your support and great feedback on the game.

We ran a trial period a while back and got a great response, so we’re going to do another trial through Xbox Live Xbox’s Trial and Deals with Gold! Running from June 9th through June 15th, Xbox Live gold and silver members can download the full game and play it* for up to three hours.

Additionally, the full game, season pass, and digital deluxe edition will all be 33% off for Gold Members during this period as well.

For best results with the three-hour trial, we recommend waiting for the game to download to 100% before you begin playing. While you can play earlier, you may have to wait for the game to continue installing!. Further, if you do quit the game mid-trial, be sure to actually exit the application (Xbox Home Button -> Menu Button -> Quit Game), to stop the timer! If you leave the game open while switching to another app like Watch TV, the timer may will continue in the background.

We hope that if you haven’t played Sunset Overdrive yet, you’ll take this opportunity to experience the first few hours of the game. And if you have played it, check out the awesome deals on the Season Pass (which includes two new story add-ons: the Mystery of the Moo-oil Rig and the Dawn of the Rise of the Fallen Machines) or tell your friends who haven’t played yet!

Thanks again for all of your support of Sunset Overdrive!

*Chaos Squad (Multiplayer) does require a gold subscription.


Over the course of the month of May we have released a steady stream of mobile games on iOS. We have compiled information about all three new games into a handy blog post for you to consume. If you haven’t played any of (or all) of these, we encourage you to check them out. We do not take responsibility for any addictions that may occur though.

Bad Dinos ($2.99)

A new kind of tower-defense game that makes the rest feel ancient! Protect the Poundrok family while rescuing its adventurous son from the clutches of a high-flying pterodactyl. Junior Poundrok yearned to fly but not like this. Now his family must pile into its rockin’ Winnecavo to retrieve him while guarding against incoming stampedes of ill-tempered dinosaurs!

Bad Dinos evolved from our games such as Spyro the Dragon, Ratchet & Clank and Sunset Overdrive. It fossilizes traditional tower-defense games by introducing a new gameplay mechanic that lets you pit your enemies against each other. Capture dinosaurs and unleash them to fight in strategic battles while you wreak havoc with upgradeable traps and turrets. Defend against the most feared dinos such as triceratops or the dreaded T-Rex as they traverse dynamically changing maps to destroy your mobile cave home. Bad Dinos also features stylized hand-drawn graphics and Jurassic snark inspired by classic cartoons. There are absolutely ZERO in-app purchases. Pay once and play.

Digit & Dash ($1.99)

Digit & Dash is the tale of a robot and alien duo separated by a mutant hot dog that splits their world apart. (Yes. A mutant hot dog.)

Control both Digit and Dash by jumping, slamming and dashing as they speed through mind-bending, dangerous levels. Use well-timed jumps and slams with Digit or Dash to propel the other higher in the air to avoid bigger obstacles. Activate switches and unlock pickups through skillful timing and fast-twitch responses. Help Digit and Dash topple the massive mutant wiener and reunite! Digit & Dash does not include any in-app purchases.

Fruit Fusion (Free)

Fruit Fusion challenges players with a unique and addictive match-three mechanic that allows you to fling fruit across a volatile reactor core. Unlock delicious upgrades by successfully matching more fruit! See how big you can grow the reactor by chaining massive juicy combos. Fruit Fusion also features a sweet art style with a custom soundtrack done by various employees of Insomniac, including Ted Price.

This game pre-dates Outernauts (our first browser/mobile game). It was always a studio favorite internally, but wasn’t quite right for Facebook at the time. Since releasing Outernauts on iOS and Android, we decided it was time to share our little obsession with the world. Grab it today for FREE!

So there you have it. Check out the newest members of the Insomniac family. Stay tuned on Twitter or Facebook for updates on when some of these might be coming to Android as well. If you haven’t already, check out our first mobile game, Outernauts, on iOS and Android for FREE.