How did Insomniac get started?
Great question! Founded in 1994, Insomniac Games is an independent game developer with studios in Burbank, CA and Durham, NC. Prior to founding Insomniac, CEO/President Ted Price spent a few years as controller of a start-up medical company, where he decided that life in games must be easier. (He was wrong…) Fortunately, he found two very talented programmers, Alex and Brian Hastings, and together they laid the foundation for Insomniac’s first success, Disruptor.
So…what has Insomniac done that I may have heard of?
Well, in 20+ years, we’ve sold more than 44 million console videogames worldwide. (Not too shabby, right?). Insomniac has produced three of PlayStation’s most recognizable franchises: Resistance, Ratchet & Clank and the first three Spyro the Dragon games. Hopefully you’ve heard of them! We’ve spread our wings into multiplatform and mobile development as well. We most recently shipped Sunset Overdrive on the Xbox One in 2014, and a new version of Outernauts for iOS/Android. Currently we are re-imagining the original Ratchet & Clank, built from the ground up for PS4. We’re also developing our very first VR game, Edge of Nowhere, for the Oculus Rift, and a metroidvania-style action-adventure Song of the Deep, for PC/PS4/Xbox One.
OK, I get it. So how do you do it?
As of 2016, Insomniac Games has grown to approximately 200 hard-working, creative souls and remains completely independent. As an independent studio, we create and develop the kind of games that we’d like to play. It also means we follow our own production plan that allows us to stagger development so that we have smaller teams, time to visualize a game in pre-production and longer timelines to add final polish.
Hmm…that sounds pretty cool. Any job openings?
We’re always looking for bright minds to join our team. Check out our Careers page to learn more and apply either for our California or North Carolina studio!